Game of Death

Canadian Premiere
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Hosted by directors Sebastien Landry and Laurence "Baz" Morais

Official Selection: SXSW, Jeonju International Film Festival, Fantaspoa International Fantastic Film Festival

“More nasty fun than most viewers – at least those past voting age – will want to admit” – Dennis Harvey, VARIETY

“A kill-em-all deathmatch rooted in Hasbro innocence” – Matt Donato, WE GOT THIS COVERED

A hard-partying pack of teens come across a mysterious vintage game and can’t resist giving it a try. They each place a thumb on it and suddenly, they all get pricked, their blood running and pooling into the game. A clock lights up, counting down. At the end of the countdown, one of the teens dies – in a rather spectacular way. The countdown begins again. The game instructs the teens to kill or be killed. Whatever the case, someone will die by the time each countdown ends, and it can either be one of them, or… well, anyone else. This is not great news for anyone who lives remotely nearby as the teens have no choice but to embark on the mother of all killing sprees.

The high-energy, blood-spattered brainchild of Montreal filmmakers Sebastien Landry and Laurence Baz Morais, GAME OF DEATH began life as a web series for Blackpills before being edited into feature form. The assembled result launched at SXSW earlier this year and is currently painting the international festival circuit red. Imagine teen characters from a Larry Clark film thrown into an ’80s splatter/exploitation universe, with all sorts of fun aesthetic experimentation, from inventive 8-bit animation to varying aspect ratios, laced into the mix, set to a genuinely terrific electronic synth score by Julien Mineau. It’s all pretty wild, very gory (Remy Couture’s practical effects are just insane), and more than a little impressive. It’s also got an unconventional sense of humour that lands well, imbuing this double-barreled blast of nihilism with an even odder personality.

- Mitch Davis

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